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Chess
 
Chess is a game of skill played by two players on a chess board of sixty-four alternate black and white squares using thirty - two pieces and pawns.
 
 
Chess Board
A chessboard has sixty-four alternate black and white squares.
Files: Straight-line sequence of squares between the player and the opponent.

Ranks: Lines of squares which goes from left to right.

Before placing the pieces at the beginning of the game it should be ensured that there is a white square on the right-hand side of the board for each player.

On the back row of white from left to right, the pieces are known as: Rook (Castle), Knight, Bishop, Queen, King, another Bishop, Knight and Rook. The front row has all the pawns. There are similar pieces in black also.

Rules of the Game

Movement of the piece:

1. Rook: These pieces are confined to files and ranks. They can move till the end of the board provided there is no restriction on the way.

2.Knights: Knights go two squares up or down a file, then one square to the left and right. This L-shaped move allows it to cross over others on the way. However, they are not allowed to capture the pieces over which they are leaping.
3.Bishops: Bishops can only move diagonally across the board in their colour.
4.Queen: This is the most powerful piece. This can move diagonally like the Bishop as well as move through rank and file like a rook.
5.King: It can move only one place in any direction.
6.Pawns: All pawns move forward only at a time one square in its own file except when it makes a capture. For the first move the player can move it forward two squares if chosen.
 
Aim

The aim of the game is to trap the opponent's king.

If the king can be threatened by a move, it is known as check.

En Passant: If a pawn of any colour is moved forward two squares and draws up alongside of opposite pawn then the concerned pawn has the option to capture the opposite pawn by moving it back one square only.
Castling: This can be performed only once by either player in any one game. This is the only time two pieces can be moved in any one move. The aim is to bring the rook in the center of the board. The king moves two squares sidewise in either direction and the rook is placed next to it. The game can continue without carrying out castling. The king cannot castle if it is under cheek or under the effect of opponent's piece.
Draws: When neither player has sufficient strength to achieve check-mate. If same moves are repeated three times then the player moving third time can claim a draw. If after 50 moves no pawn or piece has been captured, a draw can be claimed.
En Prise: A piece is "en prise" when it is threatened by a piece of the opponent.
Pin: When a piece cannot be moved it is known as pinned, for e.g., if a bishop threatens the king and a knight is preventing the same,then the knight cannot be moved as such the king is under pin.
Promotion: When a pawn reaches the opponent's back row this can be converted into a queen or any piece required.
Stalemate: When the king is the only piece that can be moved but only into a place of check, then it is a stalemate and the game ends in a draw.
Who can play the white? This is decided by a lottery. Generally the weaker player gets the white to play.
Pieces: The first row at the commencement of a chess game comprises pieces. Pawns are known as pawns only and are placed at the second row.

Value of the pieces:-

Pawn
Knight
Rook
Bishop
Queen

 


1 point
3 points
5 points
3 points
9 points

Touch and Move: In this rule, if a player touches a piece, he must move it.
Chess Clock: Specially built clocks are available for the game. Two clocks are assembled in one unit. When the game begins, white's clock is started. When the white makes the move he presses a button, which stops the white's clock and starts the clock of the black.
Checkmate: If the king is put under check by the opponent and the king cannot escape to any other square, it is known as checkmate.
Gambit: To gain advantage at a later stage a pawn may be put en prise, this is called gambit.
Blocked Pawns: If a white pawn is moved and it meets a hostile black pawn in the same file it is blocked. Both the pawns cannot be moved, as such they are blocked.
Passed Pawns: Pawns having clear moving space along the files are passed pawns.
Skewer: If an attack develops on a piece directly and it can be moved to a safe place but if it is moved then the real threat on some other piece may be revealed and may be captured. This is known as skewer.
Notations

There are two types of notations to describe the game:

(i) Descriptive notation (ii) Algebraic notation

 
Descriptive Notation. The abbreviations are as follows:
(a) K King
(b) Q Queen
(c) KB King's Bishop
(d) QB Queen's Bishop
(e) KN(KKt) King's Knight
(f) QN (or QKt) Queen's Knight
(g) KR King's Rook
(h) QR Queen's Rook
(i) - Moves to
(j) X Indicates a capture
(k) Ch Check
(l) 0.0 Castles on King's side
(m) 0.0.0 Castles on Queen's side
(n) ! A good move
(o) ? A poor move
Algebraic Notation
This is the only system of recording games acceptable by FIDE (International Chess Federation). From the white's back, row and files are numbered 1 to 8 and files are identified with letters a to h.
Pieces are referred by their initials except the pawn. Knights are identified as N. Pieces are described in capitals.

(Courtesy - The Hinduja Sports Foundation)

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